Quote:
Originally Posted by Taylor
(with apologies to Jimmy Fallon)
Thank you for listening to our concerns about bumpers.
Thank you for making all team numbers clear and visible.
Thank you for giving us a game that we can design aggressively for, without fear of damage from defenders.
Thank you for making mecanums relevant.
....
Thank you for a game that has a strategy that changes weekly.
Thank you for responding to our concerns quickly and with transparency, through email, phone calls, team updates, and blogs.
Thank you for Recycle Rush.
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I do have to give the GDC credit - from a building a robot, mechanical design perspective, this is an awesome game. So much fun and creativity went into designing and building a robot this year.
I'm actually particularly pleased with the mecanum bit. Our mecanum drive gives us a distinct competitive advantage this year and I don't regret it at all. Are those words anyone ever thought I would be saying?
However:
Quote:
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Thank you for creating a game that all skill levels can play.
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I really think this is the worst year for not-top teams in recent memory. Not just the bottom, but the middle tier too. It's a function of the scoring, the 3x stack height for RCs in particular, and the near-worthlessness of one without the other. Forces teams to try to do everything, or accept mediocrity all season.