Quote:
Originally Posted by Chris is me
and I don't know what you're talking about with 3 assist cycles losing to 2, in 2014 - that was certainly not the norm across the country at all
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My point was that 2 assist cycles were plenty viable against 3 assist cycles at this time in the game's development, and I've been looking through some old footage, and I really do see it. If we look at week 3 gameplay* in 2014, you can see 2 assist cycles trumping 3 assist cycles a bunch.
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MAR:
Both week 3 events saw only two-assist cycles in the finals.
Michigan:
Both week 3 events showing fewer assists beating more assists. In Howell, 469 & 67 beat a three assist cycle with two assists. In Escabana, 1023 ran single cycles in finals 1 and won by about the same margin (12 pts off) as they did with a 2 assist cycle in finals 2.
North Carolina:
900 was certainly running 2 assists, but we can fairly leave this out. 900 was a special case.
St. Louis (Regional):
All I saw were 2 assist cycles from the winning alliance. It seems they were trying for 3, but only got 2 assists.
New York Tech Valley:
I saw a whole lot of 2-assist action from the winning and finalist alliances. That was probably due to 1126 being broadsided a lot, but it still happened.
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I think we can all agree that later on in the season, 3 assist cycles became the dominant way to play the game, but in 2014 week 3 it sure wasn't universal. The same kind of development could happen to this game, with specialists coming to be more and more powerful as the season goes on.
* The whole reason for week 3 is because that's all we've seen so far with Recycle Rush.