Quote:
Originally Posted by jman4747
I wish... see this thread  : http://www.chiefdelphi.com/forums/sh...d.php?t=135888
The game design and how matches look aren't it it's the fact that we are competing with each other. The excitement of doing well and winning. Then there is wanting to do better than what you are seeing. Competing with others always gets people excited.
The matches being exciting has more to do with how well we do in them. The more we score the more exciting it will be. Furthermore a low scoring match in 2012-14 probably looked better than this year. You have to do a bit more proportional to the current challenge for it to look as good. A few 2-3 stacks and the stray tote here or there doesn't look as good. That said Getting 2-3 caped 4-6 tote stacks looks pretty good. In that case the game design has less to do with it than robot performance, which is determined by competitors. I think this game is harder too.
Game is great. Recycle Rush hype!
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I know that many and most teams take the game and the regionals super-serious. We compete at our hardest too, but we focus on other aspects: the design, the building of the robot, how we organize and run our team at the event, how we partner up with our alliances, how we create and run the strategy, how we treat each other as people.... Win, Lose, Draw, we have fun. I truly have no gripes with the game from the team internal perspective - I am not overly concerned with the scoring mechanisms; it could be building a competitive rubber-stamping or dish-washing machine for all I care (edited: not that I don't care about what the GDC does or share their enthusiasm. It's just not really a main sole focus.). I really want the students in the team to focus on the process and themselves as the product.
The Robot and the game

that's just another head-fake.... Do we get excited about the build season and getting to Regionals - heck, yeah. Do we take it seriously - absolutely... but not in that way though.