View Single Post
  #4   Spotlight this post!  
Unread 22-03-2015, 20:06
EricH's Avatar
EricH EricH is offline
New year, new team
FRC #1197 (Torbots)
Team Role: Engineer
 
Join Date: Jan 2005
Rookie Year: 2003
Location: SoCal
Posts: 19,803
EricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond reputeEricH has a reputation beyond repute
Re: (Lack of) Value in the Regional Model

Quote:
Originally Posted by cglrcng View Post
Now, how do we get the built in huge disparity (8~13 Q Matches depending on what event you attend), changed for the future?
I think it's actually even simpler.

I suspect that Frank and his crew are aware of this thread. And I further suspect that they may be beginning to discuss how to deal with this.


Here's where the differences lie between the compared events: Cycle Time (and available time for the "show"). Just to compare Virginia and Orlando...

VA: 7-minute cycle time, breaking for just over an hour at lunch (1 hour, 5 minutes), ending at 5:20 PM and 11:34 AM with qual matches on Friday and Saturday respectively.
Orlando: 6-minute cycle time, breaking for one hour at lunch, ending at 5:45 PM and 12:11 PM respectively.

What that means is that Orlando used a faster cycle time, snuck in two extra matches before Friday lunch (ON TOP OF the 3 matches ahead of VA they already were with the faster cycle), added another 7 matches in before ending the day on Friday, and ran an extra 45 minutes or so on Saturday before quals ended to get more matches in.

Incidentally, Los Angeles, running a 7-minute cycle, did 99 matches with 6 teams, 9 matches/team average. Again, slightly longer day than VA, (L.A. ended Friday at a hair past 6 PM) but with a couple of "extra" teams.


So there is some room for variance built into the system. All you gotta do is go "hey, we need a tighter cycle time" and/or run a little longer, and hey presto, 1-2 more matches/team. It's not that hard. So it's a really simple fix, comparatively, and we don't even need to see it.

All HQ needs to do is to tell the FTAs to "maximize matches/team, and run long if you need to", and ideally give them a event size vs plays/team range that they're looking for (60+, 9 matches down to <40, 12 matches). CD might never see that directive. But if it's there, then there's a good chance it will be followed.
__________________
Past teams:
2003-2007: FRC0330 BeachBots
2008: FRC1135 Shmoebotics
2012: FRC4046 Schroedinger's Dragons

"Rockets are tricky..."--Elon Musk

Reply With Quote