Quote:
Originally Posted by EricH
So there is some room for variance built into the system. All you gotta do is go "hey, we need a tighter cycle time" and/or run a little longer, and hey presto, 1-2 more matches/team. It's not that hard. So it's a really simple fix, comparatively, and we don't even need to see it.
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"hey, we need a tighter cycle time" - Easier said than done.
Which would you prefer: 7 minute cycle times where the FTA's have time to help robots connect, or more disable robots in order to stick with 6 minute cycle times?
It is easy to have sub-6 minute cycle times when robots are connecting. When running with 7 minute cycle times, that gives you a few minutes to help a team with a problem when they do come up.