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Re: This year's "game" is a job, not a game
Win, Lose, Draw, we have fun. .[/quote]
Our team continues to grow each year because we try to make learning fun... this year's challenge is no different. On one hand, our student's liked the idea that there wasn't any 'defensive bots' on the field to worry about. They found prototyping, designing, building and programming challenging and enjoyable. On the other hand, once they started competing, they found some less exciting aspects to this year's game. Really good teams (those stacking 5 or 6 totes with a bin) were encouraging some alliances to 'stay out of their way'; coopertition stacks were discouraged by many teams because it was difficult to do so; and the lack of defense (at least in prior years they could at least drive around and cause some chaos) or rely on robots in their alliance to do so. This year those that built a really efficient robot are virtually unstoppable because there isn't any defense (okay litter sometimes got in the way). Our students are continually problem-solving to make our robot perform and pick up reliably (we'll see at our next competition...can't wait.. should be awesome). But when all said and done... our team had a really good time and they made the best out of the experience.
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