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Re: This year's "game" is a job, not a game
What I have appreciated and enjoyed about this year's challenge is how many different approaches can be taken to solving the same problem. A previous poster said "They're all forklifts" but that is not even really true, 1114 is not a forklift-based design and kudos to them for coming up with a machine that solves the problem with such speed and consistency. Watching their robot in action is mesmerizing.
Even among the "forklift-class" robots, there is such variation in each design and it is fun to see which designs work better than others. It is neat to see how all the teams took the same functional requirements and distilled them into mostly the same operational parameters, but implemented them slightly differently.
This does mean that it is a "breadth" of interesting things that doesn't have a lot of "depth". That is, once you've seen a robot in action, you know pretty much exactly what to expect in every match going forward.
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