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Unread 23-03-2015, 15:41
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Bongle Bongle is offline
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Re: Defense comprimise ideas

My team brainstormed a bit about how to make this game more team-on-team interactive without requiring robots to actually interact:
-Take the lip off the step, double the width of the step, and put just about every tote on it instead of in the human load area. This would simplify getting totes off the step, and would require the two alliances to compete for resources like they do already for the RCs.
-Add a special type of RC (5x multiplier or something) that is on your opponent's side of the step, so that it's harder for you to get and easier for them to defend.
-Switch the pool noodles out with something easier to throw and aim so that "defense by litter" is more predictable. Foam cubes maybe?
-Switch the pool noodles out with something even harder for robots to drive on, making "defense by litter" more effective.
-The litter modifications could probably be combined to say that "only robots may cause a LITTER to change sides of the field" instead of the current situation where only humans can cause it to switch sides. Defensebots could load up with litter and launch it over.
-Permit robots to launch noodles (or their replacement shape) onto the other side of the field. Again, this would help with aiming and defense-by-litter.

I don't have time to prove this, but I feel like as long as rankings are by QA, defense is kinda pointless. You're very slightly reducing the QA of the robots you play against while scoring no points directly for yourself. If you score a point for yourself, that increases your QA relative to everyone else by (1/<number of matches you play>). If you prevent a point being scored by the opposition, that increases your QA relative to only those 3 robots you're playing against instead of the whole field.

Last edited by Bongle : 23-03-2015 at 16:02.
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