Quote:
Originally Posted by jvriezen
I'm really looking for novel new ways to introduce defense into a game other then the three I mentioned (bot2bot interaction, blocking shots, piece starvation), not a rehash of year 20xx was great because...
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Those three cover a lot while not actually talking about anything specifically.
Direct PvP interactions: This defense is everything from shoving matches, area control, and plan disruption. The basic straightforward stuff. I would even argue that blocking shots would fall under this category
Strategic interactions: This is where strategic resource management to deny points would be in play, this is pulling bins off the step and such.
Things I would like to see:
Trade offs: In chess a fork is when you threaten two things of value with the hope that you can disrupt a plan and change the flow of a game
Jails: In capture the flag when you tag someone and they go to jail you defend it. I would be interested in seeing areas that teams defend to prevent the other team from scoring
Really what I want to see is games where teams are forced to make tough decisions.
For all you gamers out there please remember defense can be insanely exciting or the most boring thing known to mankind depending upon how its utilized.
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