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Unread 23-03-2015, 15:55
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FTC #5237 (Loose Screws)
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Re: Defense comprimise ideas

What removing defense also allows teams is the ability to expand to (mostly) whatever they want. If you want two robots (148's Batman and Robin), you'll have to carefully design within the weight limits. If you add any opposing robot interaction, then you eleminate those unique designs.

My favorite FIRST game has to be FTC Block Party! for many reasons. One of those reasons was that at higher levels, playing defense cost you the game. They layed out the feild in a such a way that you have no reason to go to the other side. If you want to play some defense, you could try to block them from picking up blocks. But a better "defense" was just to go full offense. There were a limited amount of blocks, so the more you score the more you take away from your opponents.

Taking away your opponents' scoring pieces has been a staple for a while (Moon Rocks, Soccer balls, tubes, basket balls, and ground frisbees). However the game that this worked as a strategy was 2011. At Michigan States, the number 1 alliance lost to the number 8 because of strategy alone. Part of that strategy was to not throw out tubes and only deliver them in protected areas.

I would like to see a game where both alliances have to use the same scoring pieces like Block Party!. Defense might work at first, but if you're playing defense you're not scoring points. The game winning strategy has always been to score more points than the other alliance.
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