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Re: This year's "game" is a job, not a game
The scoring mechanic they took is normally used in single player games. A game where the goal is to rack up a highscore independent of an opponents interaction is a very interesting choice when the past pattern points at it being more and more spectator friendly. One thing this game accomplished well is the diversity it brought in for robot designs.
Start with scoring and that you need to create stacks of totes, yes it is one scoring mechanic but there are many ways it can be accomplished. Internal stacking, external stacking. Mix in the different ways you can gather resources to score and you have all sorts of ways the game can be played.
Last years game was very linear in how it was played and that was really boring walking through the pits and seeing roughly the same thing over and over again.
Also personal belief.
Numerical values are not and should not be used as direct reflection on a games health (fun, difficulty, audience appeal).
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HERO 俺を讃える声や 喝采なんて 欲しくはないさ
So I got my jacket back, but it turns out the "W" in WPI doesn't stand for that steak sauce I can't pronounce. Play is for kids this is serious...
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