Quote:
Originally Posted by CTbiker105
The nature of this year's game is also a very valid reason for the step.
Think about it, how could anyone put up any substantial scores if after every time a team made a stack, the opposing alliance knocked it over? The rules against "puppy guarding" stacks would probably be better off avoided through the use of the step.
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I disagree. The scoring platforms could be more pronounced and steep penalties applied to any opposing alliance that knocked them over. This at least gives a semblance of defense around the middle of the field as teams try to prevent the opposing alliance access to scoring objects.
I still don't think it'd make a very compelling game, but it would keep the complex engineering challenge without completely removing the direct competition aspect.