Thanks for the awesome recap, Joe!
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Originally Posted by joemost
4564 - good stackers, sometimes seems a little clunky
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Thanks for the mention! I'm curious what you thought was clunky - was it our stacking or our capping? We definitely had some rougher moments at the human feeder station with some toppling totes, so I agree that it could definitely seem clunky at times.
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Originally Posted by joemost
An overall trend I saw was teams like 501 and 5122 getting a little too obsessed with making huge 6 stacks. Every team doing it was only capable of making 1 or 2 in a match and would struggle to get it to the scoring platform. It really seems like 4 is the sweet spot level.
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This is definitely some interesting analysis. For playoff alliances such as 3467's and 58's who had the ability to retrieve RCs consistently off the step, 4 is definitely the sweet spot - many teams can both build and cap at this level repeatedly. However, for alliances such as 3930's (who allied with 5122), making these few large stacks was the best way to get points from the 3 RCs they were able to work with.
Also, I'd like to mention a few other teams I observed at UNH. Team 3451, The Anomaly, was a consistent and strong stacker from the landfill who could cap their stacks if needed. Team 5265, Radical Impact, made huge improvements after we worked with them at Pine Tree and showed their strong abilities in the landfill. Team 2648, Infinite Loop, showed that they have some big stacking potential at the feeder station and are continually working on their 3-tote autonomous.