Quote:
Originally Posted by jman4747
Well sure the game might be harder and a box on wheels is not as useful. Is that the GDC's problem? Most of what I see in this thread comes back to robot performance which is up to the team. Are you saying the GDC should make easier games? I mean if it were really as easy and simple as competitive forklifts than this would be a lot easier.
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No, the GDC should make games where every alliance partner can contribute to some extent. Of course an elite level team can do more, but non powerhouse teams should have something to do too. The issues with this game come in two ways:
1. What Citrus Dad mentioned is the huge gap between the few top teams and everyone else is even wider this year. While it's amazing to watch those teams, the fact that two robots can pretty much max out points isn't the most exciting idea. Knowing the other alliance can do nothing to try and stop them beyond the first <0.2sec of auto (grabbing containers) doesn't make it very fun to watch or to oppose them.
2. Alliance partners of those top teams also have little to contribute. I will be surprised if the winning alliance on Einstein has a captain+first pick that can't max out the points, given that they have the containers.
What do those two factors lead to? A game that isn't as exciting to watch as last year. Matches that will be decided by the first second. Very skewed OPRs.
And cheesecake.