Quote:
Originally Posted by jvriezen
I'm really looking for novel new ways to introduce defense into a game other then the three I mentioned (bot2bot interaction, blocking shots, piece starvation), not a rehash of year 20xx was great because...
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I was merely using previous games to illustrate that it's up to the GDC to design the defense into the game. That's the best way to get defensive strategies that don't fall within those three. As soon as you come up with a "novel new" way to play defense that translates to all games, it will just be added to your list of common defensive strategies or it will be disallowed per the rules (intentionally tipping robots, blocking the view of opposing drivers, etc.)
The most interesting defensive strategies will be unique from year-to-year and almost every game has the potential for such strategies. The only question is whether these strategies are worth the effort.