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Re: This year's "game" is a job, not a game
I won't quote because don't want to call anyone out directly (a lot of people have said this, and I understand why), but I'd like to address this idea that we as a community should stop 'complaining' because the game is what it is, and it's 'what we asked for' in response to complaints from last year.
I find this sentiment interesting. (No, actually interesting, not "interesting-read-silly".) What is the internal logic for not complaining about a game that's a product of complaints? Yes, I understand it's annoying if you don't want it in your Portal feed, and this has the normal structural issues about redundancy and less-constructive comments. (Welcome to the internet, everyone!) But at its foundation, if 2015 is a rational* response to 2014's voiced objections, isn't objecting again the logically consistent course of action? Talking about problems with this game won't change it, but it could (by internal logic) be expected to change 2016+. Maybe it takes a while to develop a constructive dialogue, and I supposed that's complainable about. But if this is the continuous improvement process the 2014-to-2015 argument sells it as, why not try?
*I really don't buy this personally--which is why I'm talking about internally consistent logic. Viewed in isolation, '15 might be a logical response to complaints about '14. But when the GDC hears, "this is way too much defense", they have far more context that just '14 with which to assess that statement. '13, for instance, or '12. Or anything since '01. To my mind, the logical interpretation of "this is way too much defense" isn't "oh, they want us to get rid of defense" it's, "oh, they want offense/defense like in the games where they didn't complain about it. Maybe next year we just shouldn't mandate that only one team can play offense at a time." I've really never managed to process the former logic. I do think they're responding, but I'm not convinced it explains this season's weirdness.
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