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You're probably right, in the sense that versatillity is incredibly important in the qualification rounds. However, the tendency for a versatile design is to slightly slacken in each of its functions to make the power, weight, and size limits. I would love to build an 'everything' robot, but in all likelyhood, the subsystems would be complex and intertwined (i.e. drive, ball sucker, goal manipulator). If one system broke at competition, it would be difficult to repair it without tampering with other systems. In the qualification rounds, most every functional robot (in a pinch) will be able to push a goal (it only takes 30 lbs of force), whether it's designed to or not. Also, a goal manipulation alliance isn't totally 'ball handicaped'. They can still use the player station balls or steal the other team's goals with the balls in them. The pusher/lifter bots can still move goals to correct positions and hinder the other team from scoring balls (scattering balls or whatnot). In the end, many teams that are picked for finals are specialized in one (maybe two) areas. The robots that can perform their specific tasks most efficiently, effectively, and reliably will be top picks for finals, regardless of qualification score.
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