Quote:
Originally Posted by Whippet
I would recommend scaling down the default mecanum turn rate in the code. I found that multiplying the rotation value by 0.4 worked for us. Anything more had us accidentally throwing totes. It increases your robot's stability by a lot without reducing your overall mobility.
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Are we the same team?
In all seriousness, we had our programmer do exactly this after the Center Line quarterfinals, where turning from the feeder station would fling totes everywhere, and because of this change, during Windsor (our next event), the only times we lost a stack while driving was if the stack was already incredibly unstable.
For reference, for chassis driving we are using Logitech F310 game pads. Our driver found it much easier to drive mecanum than the Attack 3D Pro, because the twist axis would give unintended values when trying to simply drive forward or strafe.