Quote:
Originally Posted by Dunngeon
I edited my post above to make it clear what I'm referring to. If precision is required when moving game pieces to the scoring platform (or anywhere in RR), then in my opinion you have failed somewhere in your design process. Game piece control and acquisition should have been a high weight on weighted objective tables this year (as it is most years).
|
I think we're on the same page. Like you said, the successful teams are the ones who can be imprecise and fast during their cycles and still put up lots of points. Those who didn't consider game piece control very important are having trouble finding a middle ground between speed and reliability. That's what I was getting at with my initial post: the best robots can run cycles as fast as possible because their bots are inherently precise and reliable.