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Unread 06-04-2015, 13:59
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nuclearnerd nuclearnerd is offline
Speaking for myself, not my team
AKA: Brendan Simons
FRC #5406 (Celt-X)
Team Role: Engineer
 
Join Date: Jan 2014
Rookie Year: 2014
Location: Hamilton, Ontario, Canada
Posts: 458
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Re: A Recycle Rush Reflection

Quote:
Originally Posted by Michael Corsetto View Post
Buckle up everyone, you have 2 more weeks to make the fastest can grabber in the world. Because at CMP, that is the only thing that matters.
To be fair, there are going to be hundreds of teams at CMP that have no can-burgler at all, so if even if you have a slow one, you'll be valuable at the division finals.

Your point stands though for getting to Einstein. But that bar is set so high, I don't think most teams can realistically worry about it. The uber teams that make the most stacks will *also* be the ones with the fastest can-burglers, because they're the ones that will sink the most energy into it. At the level where Can Burgling is the "only thing that matters", the top ~2 teams per division will already have it locked up. The rest of us can be happy with a respectable playoff showing.

I'm not trying to sound defeatist. I'm super happy with my team's performance so far. But this game gives us few avenues to change the order that's been set early in build season.

Quote:
Originally Posted by Orthofort View Post
This is what I think is causing the disputes over this game, because a lot of the people who frequent these forums and discuss the game are heavily involved in the robot aspect of the competition, but a lot of people like spectators, parents, prospective students who may not be as dedicated to following the game or perhaps fully appreciate all that went into these fantastic robots don't get the innate thrill from this game that comes from natural competition.
I do get the sense that there is a dichotomy amongst FIRST aficionados. I call it (somewhat derisively, sorry) the "Sports"/"Science Fairs" split:
  • The "Science Fairs" type want to show off their ingenuity, and be rewarded commensurately (without all that undignified defence interfering).
  • The "Sports" type want a game that has unpredictability, where driver training and bad breaks can completely upset a competition outcome.
In 2014 was a "Sports" game. 2015 is a "Science Fair" game. As a designer, who really gets into the technical aspects of the challenge, I should be a "Science Fair" type, but I'm "Sports" all the way. That unpredictability is the heart of the excitement that makes FRC different then anything else out there!

Last edited by nuclearnerd : 06-04-2015 at 14:02.
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