Quote:
Originally Posted by nuclearnerd
[*]The "Science Fairs" type want to show off their ingenuity, and be rewarded commensurately (without all that undignified defence interfering).
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OK, that's a little dismissive. I think the broader subject is not about defense per se, but about meaningful team interaction. I get the sense that the auto-set rules, and the three types of game pieces were an attempt to get teams to interact in Recycle Rush. There are some can specialists for sure, and they're super useful at a certain level, but on average they don't seed well, hurting their chances of making the playoffs. Meanwhile, teams that wanted to guarantee a playoff spot ensured their robot did everything - a much harder design challenge then previous years! Future games need to find a way to force the best teams to *need* the other teams on their alliance. Assists were a great way to do it. Three types of game pieces were not. What other ways are there?