Quote:
Originally Posted by Jim Zondag
These are my suggestions to make this a better game overall:
1. Disallow Noodle Throwing.
2. Place 2 additional RCs on each side of the field, at the end of each scoring platform.
3. Eliminate the Co-op feature.
4. Retain the Autonomous bonuses, but allow yellow totes to be used as regular totes in stacks.
5. change orientation of inverted totes in landfill back to right side up.
6. change tote count for human players to at least 40 per alliance.
7. Eliminate some of the totes on center step and place 2 additional RCs on step.
These changes would remove nearly all of the capacity, debris, distraction, and chokehold constraints currently in the game, and this would change Recycle Rush into a more pure high level execution game. The alliance who can build the most and tallest stacks would win. It would be awesome to see how far we could go if the limitations were removed.
my $0.02
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I agree with all of these except removing co-op. Some teams specifically designed features of their robot such that they were able to do co-op.
However, if co-op still exists, the penalty for accidentally pushing yellow totes over the step should be removed.
Otherwise this is the perfect set of Recycle Rush game rules in my opinion.
The other things to consider changing are tournament rules.
Personally, I'd love to see rankings done by median score to eliminate outliers and make rankings more representative.
I also think returning to a 2 out of 3 traditional style tournament would be better, or at least taking only the two highest scores from your semifinals to average.