Quote:
Originally Posted by George Nishimura
Tug of war scenarios opens up a new avenue of strategy: determining the price a team is willing to pay to hold on to the can. Is it worth 5-15 seconds of tele-op for something you may not win? Is it worth a broken arm?
It becomes a physical auction of sorts that drive teams will have to manage very carefully.
But based on the canburglars I've seen, I'm not sure how often such a scenario will occur.
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Adding a can triples the stack value, more if you add a noodle. The moment you let go of a can, you assume that the other robot can stack less than 2x as fast as you can- at least in finals. Before then it makes sense to gamble.
Can grabbers at champs will probably be "cheesecaked" to other teams. The speed makes the tug of war very possible.