Quote:
Originally Posted by Citrus Dad
What seems to happen is that a lot of teams are left stuck at the HP station or caught on their way to the platform because they tried to get one more tote. That's where the step function becomes most readily apparent.
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In scouting and strategy, I defined the extra half stack as either the ability to make another uncapped stack or cap another stack after they've made their primary stacks.
So a team that is capable of 2.5 stacks can make 2 fully capped stacks, then either cap a partner's stack or build an uncapped one before the match end.