|
Re: IRI - 2015 Rule Modification Ideas?
Add a HP zone where a single HP has 3 noodles to throw onto the other side of the field. Put it at midfield to keep the HP's safe from errant robots, but also give the teams an opportunity to tactically noodle their opponents rather than fling spaghetti. Noodles on the field no point value. Noodles that have landed on an opponent's capped stack get 8 points (2 noodles-worth) and a single noodle's maximum worth is 8 points (in case it lands on multiple stacks). HP's are placed opposite each other and opposite their opponent's far scoring platform. Remove noodle throwing time restrictions.
First alliance to stack 6 + a RC/noodle gets an off-colored bonus tote through the chute door. Point value TBD, but it can't be game-breaking. Maybe it counts as the value of a capped RC if set on a 5-stack? It may incentivize these high-caliber teams to try to start stacking in autonomous rather than Canburglar.
Add a permanent "3rd robot" which sits on that "reference point" that was in the animation but I haven't seen anyone use. If an alliance doesn't have a 3rd bot on the field due to Cheesecake, they now have to contend with an obstacle of ... sandbags? Plowie with bumpers and steel spikes? ... something. Tradeoffs, you know?
These may open up Elims strategies a little, depending on what other changes are made:
QF's use an alliances best score.
SF's drop the alliance's lowest score.
|