Quote:
Originally Posted by bduddy
IMO, quite the opposite. Climbing in Ultimate Ascent may have been less valuable than some people thought it would be, but ultimately the game was fairly well balanced and exciting to watch. Recycle Rush, on the other hand, is barreling straight towards a 2011 scenario where top-level matches are decided by a single action that wasn't supposed to be the main focus of the game in the first place... and I'm pretty sure that's exactly what the blue box was designed to prevent.
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I think there's a difference between point incentives for game actions, and availability of game resources that are then used to score points. What score value change in Recycle Rush would eliminate the significance of the "single action" (presumably, the rush for RCs during the first < 1 second of autonomous)?. Lower RC value? Adding more RCs would not be a score change, it would be a game mechanics change. Not something that the GDC states is a possibility at least based on that blue box.