Quote:
Originally Posted by dcarr
I think there's a difference between point incentives for game actions, and availability of game resources that are then used to score points. What score value change in Recycle Rush would eliminate the significance of the "single action" (presumably, the rush for RCs during the first < 1 second of autonomous)?. Lower RC value? Adding more RCs would not be a score change, it would be a game mechanics change. Not something that the GDC states is a possibility at least based on that blue box.
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I may be afraid I said this, but the solution to ending the midstep rush in the first second would be to drastically lower the RC values and/or up the tote stacking value.