Quote:
Originally Posted by ilandprnce
Quick question however. If this WERE allowed within FIRST, wouldn't you still run into the issue of surpassing the feild broadcast data limit (2mb/s I believe?) As the rift runs "comfortably" at 75htz?
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The camera limit is actually 7Mb/s, and you end up with maybe 5Mb/s available for use with a camera. Despite that the Oculus has a 75Hz update rate, you don't necessarily have to update at that rate. But, it certainly is a limitation. Our thought is that the HUD element of this would be more useful, and that's why we mounted a camera on the Rift directly so the operator would be aware of their surroundings. Because there's no bandwidth limitations, the camera works pretty well and with a little more work could probably be streamed with unnoticeable latency.