Quote:
Originally Posted by engunneer
Sounds like we need a quick one sheet guide to match strategy from a camera operator's POV. Has anyone worked up something like that they can bring to STL?
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The trick would be getting the FIRST video people at accept our point of view and actually give it to their camera operators.
My impression is that they do what they do because they want it look like (and have the excitement of) a sports competition -- forgetting perhaps that few team sports have multiple focuses of action. (Car racing is probably closest.)