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Originally Posted by George Nishimura
"Picking the fastest burglar" strategy only works through divisions, unless the fastest burglar is in your division. It also depends on whether can wars are deterministic, which at the highest levels may not be so true.
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I'm not sure where you've been for the last 12 weeks but I believe everyone is in agreement on this one. There literally aren't enough game pieces on the field for you to outscore a team that grabs all 7 can from you and make 5 stacks. That's an 84 point differential you have to make up.
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Such an alliance would only need to win two cans to win
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It seems to me that you're conceding that you do need to win at least 2 cans to win the match. Winning the can wars doesn't mean getting all 4, it just means not letting your opponents get at least 3. Of course you can beat the other team if you both get 2 cans. The entire point of the chokehold strategy is to not let that happen.
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then they would have to play against two burglars who are faster than them in order to lose all four.
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All it takes is two grabbers faster than you and you just lose every match immediately.
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Any alliance that plays a final against an alliance that win all four cans and caps 5/6 stacks will lose. On Einstein, besides improving your own mechanisms off-the-field, there's very little you can do.
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This is the entire point of the whole can race debate, the very debate that you were trying to discount at the beginning of your post.
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An 1114/148 alliance, being both great teams and robots, could theoretically cheesecake two incredibly fast burglars, if they need to.
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This is what everyone has been making conjectures about, whether these teams will build good enough can grabbers to justify teaming up. All it takes is one robot that's faster than both of them to make that 1st seed think twice about their pick.