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Re: The cheesecake runaway
I think that cheesecaking to the excessive extent which was common throughout this year can be solved mostly through smart game design. Here are just a few factors off the top of my head which made recycle rush uniquely suited for cheesecaking:
- An incredibly cluttered field, which made it hard to effectively utilize three scoring robots without getting in each other's way
- No defense, which necessitated that a third partner contribute to the alliance through means other than their drivetrain, generally a crucial, and very integral, element of third partners.
- Three distinct, moderate/high difficulty autonomous tasks (20pt stack, cans 1/2, cans 3/4), all with extremely high reward, which were very hard or impossible for a single team to do more than one.
- The ease through which canburgling could be done through an "auxillary" mechanism, rather than something more integral to the design
- The transport configuration rules, and the extreme flexability they gave teams in these types of "auxillary" mechanisms. (see tethered ramps)
- The extreme strategic importance of a task which didn't immediately draw attention to itself, and was not initially focused on by a majority of teams.
- The fact that this importance varied to an extreme degree with the level of play, to the point where designing entirely around can grabbing was likely not a smart choice for a low resource team
- The "arms race" nature of the task, with continual dramatic redesigns being a requirement to remain competitive.
- The fact that canburgling was autonomous and very fast, giving the cheesecaking team complete control over a number of variables they likely would not have otherwise.
All of these can easily be designed out of future games. Not necessarily saying that they're all bad things (in fact, I quite like some of them), but all together, they created the perfect storm of cheesecake this season.
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FIRST is not about doing what you can with what you know. It is about doing what you thought impossible, with what you were inspired to become.
2007-2010: Student, FRC 1687, Highlander Robotics
2012-2014: Technical Mentor, FRC 1687, Highlander Robotics
2015-2016: Lead Mentor, FRC 5400, Team WARP
2016-???: Volunteer and freelance mentor-for-hire
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