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Re: Recycle Rush Farewell
This game has been weird. I liked aspects of it, such as the creative options that were opened (and sometimes pursued) by the removal of size limits, or, the lack of stress imposed on the referees. But there were lots of things I didn't love at all. It's lousy knowing that, if a great team fails on the field, it is because they (or worse, their alliance partner) made an error. Beating yourself or your partners feels way worse than being beaten by an opponent. Repetitive, efficient movement also feels very businesslike, and not very sport-like. Watching high level matches felt like a combination of watching a curling match, and watching a lumberyard crew at work.
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