Quote:
Originally Posted by Kevin Leonard
Strategy at the highest level of play was "Win autonomous can battles, make stacks on your own."
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It saddens me that the dominant form of play was so segregated. I still feel, even after Einstein should have shown me better, that there was room in Recycle Rush for collaborative alliances that build stacks in an interesting way: like 1986/233/4575 in Queen City, 1089/365/423 @ MAR Champs, or 1325/3683 here:
https://youtu.be/Dd-SQmZg8tQ?t=71
Looking back at the game (heck, even looking at the game in January), I see potential for all these collaborative roles; bin managers, cappers, stack movers, immobile stackers - but none of it was competitive enough.
It seems like a real shame. However, I can't find a strong relation to the lack of defense. Was it that teams, when they don't have to think about making a machine quite so robust, try to do more?