
26-04-2015, 15:17
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Professional Stat Padder
 FRC #5254 (HYPE), FRC #20 (The Rocketeers)
Team Role: College Student
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Join Date: Oct 2011
Rookie Year: 2011
Location: Upstate New York
Posts: 1,253
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Re: Do we want another game without defense?
Quote:
Originally Posted by GKrotkov
It saddens me that the dominant form of play was so segregated. I still feel, even after Einstein should have shown me better, that there was room in Recycle Rush for collaborative alliances that build stacks in an interesting way: like 1986/233/4575 in Queen City, 1089/365/423 @ MAR Champs, or 1325/3683 here: https://youtu.be/Dd-SQmZg8tQ?t=71
Looking back at the game (heck, even looking at the game in January), I see potential for all these collaborative roles; bin managers, cappers, stack movers, immobile stackers - but none of it was competitive enough.
It seems like a real shame. However, I can't find a strong relation to the lack of defense. Was it that teams, when they don't have to think about making a machine quite so robust, try to do more?
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Agreed. There were exceptions to this at the highest levels, but very few. I think a big part of this was more that there weren't a lot of extremely competitive role-players. 27 being the obvious exception, I can't think of many robots that were exceptional cappers or stackers. Most stackers could make almost as many capped stacks as uncapped stacks.
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All of my posts are my opinion only and do not reflect the views of my associated teams.
College Student Mentor on Team 5254, HYPE - Helping Youth Pursue Excellence (2015-Present)
Alumni of Team 20, The Rocketeers (2011-2014)
I'm attempting a robotics blog. Check it out at RocketHypeRobotics.wordpress.com Updated 10/26/16
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