Quote:
Originally Posted by sanddrag
I actually liked the game, and the lack of defense. It allowed my team to take risks in the design and manufacture of our machine, that we would not have in any previous game. This years rules created a type of game play where there was a heavy focus on the mechanisms, and we were able to get back to a real engineering challenge rather than just crashing boxes on wheels into each other. This game more closely modeled industrial automation applications than most games of years past, and for that reason, I like it.
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I agree 100%. Engineering is fun and exciting. It does not need to be shoehorned into the contact sport model to be made so.
Yes, making a robust, survivable robot is an engineering challenge too, but it's a relatively low order one, and tends to be the same from one year to the next. This year was a rare opportunity to devote a greater portion of our energy and creativity to challenges unique to this particular game.