Quote:
Originally Posted by GeeTwo
So in what distinctive way(s) was 2013 like a 2012b?
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Three off-the-ground goals worth 3 and 2 points respectively.
Limited number of game pieces able to be controlled at one time.
Similar floor intake mechanisms.
Engame based around structures in the middle-ish of the field.
Robots designed specifically for the endgame (to an extent I haven't seen since 2007).
Protected offence zones in similar areas of the field.
Not that I agree with GeeTwo, but the similarities are there.
EDIT: Also, I think you're comparing 2013 to 2014, when GeeTwo was saying 2013 was basically another 2012.