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Unread 26-04-2015, 21:14
DanielPlotas DanielPlotas is offline
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FRC #1984 (Raider Revolution Robotics)
Team Role: College Student
 
Join Date: Mar 2013
Rookie Year: 2012
Location: OP Kansas
Posts: 97
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Re: Recycle Rush Farewell

Quote:
Originally Posted by GeeTwo View Post
OK, you said it twice in two different ways. I don't get the similarity. I have:
Comparisons (a few fairly normal conditions in common):
  1. flat carpet; no ramps or steps
  2. defense; robots with bumpers
  3. flying game pieces
    • high (throwing) goals wider than they are tall
    • low (pushing or dropping throwing) goals essentially square
  4. Most autonomous points are scored like main game points at double value.
Contrasts:
  1. Auto start location permits easy goals in UA; most 'bots must move for goals in AA
  2. End game that requires significant compromise to do well for most teams vs no end game
  3. no analog to pyramid goal in AA.
  4. one game piece vs more than most alliances could ever hope to score
  5. spherical vs flat game pieces
  6. Human players operate 1-way through slots only vs interactive
  7. essentially no alliance intra-action vice both assist points and throw/catch points
  8. small game pieces (though they did limit the number you could carry) vs large game pieces (even if there had been 2 you could legally carry, few robots could have carried them both at the same time)
  9. obstructions (pyramid legs and lower rungs) vs open field.
  10. No goal tending (can't be tall enough) vice limited goal tending allowed

So in what distinctive way(s) was 2013 like a 2012b?
2012 was Rebound Rumble, and 2013 (so-called 2012b) was Ultimate Ascent.
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