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Re: 2015 Lessons Learned: The Positive
I think that this game was necessary for FIRST. Over the past several years teams have been getting more and more "ordinary". Partially due to Ri3D as well as the general increased resources for teams, many teams have been settling for "just good enough". I think that this year forced teams to reconsider many of their options with the lack of size constraints, bumpers, etc.
Hopefully this trend will continue, regardless of the game in the future. I really enjoyed seeing the designs this year.
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FIRST Team 3173 The IgKNIGHTers

"Where should we put the battery?"
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