View Single Post
  #69   Spotlight this post!  
Unread 26-04-2015, 22:31
Oblarg Oblarg is offline
Registered User
AKA: Eli Barnett
FRC #0449 (The Blair Robot Project)
Team Role: Mentor
 
Join Date: Mar 2009
Rookie Year: 2008
Location: Philadelphia, PA
Posts: 1,050
Oblarg has a reputation beyond reputeOblarg has a reputation beyond reputeOblarg has a reputation beyond reputeOblarg has a reputation beyond reputeOblarg has a reputation beyond reputeOblarg has a reputation beyond reputeOblarg has a reputation beyond reputeOblarg has a reputation beyond reputeOblarg has a reputation beyond reputeOblarg has a reputation beyond reputeOblarg has a reputation beyond repute
Re: 2015 Lessons Learned: The Negative

Quote:
Originally Posted by Chris is me View Post
Of the many fundamentally broken aspects of this game's design, the one that bothered me the very most is the strong disincentive for specialization. Doing "one thing well" was all but a competitive death sentence, and I think it will take years to recover from it.
This can't be repeated often enough. As a mentor for a team with limited means, this has been the design philosophy I have stressed every single year, and it has served us very well. It simply was not possible this year, and the result was that our design process was very much stressed and our end result suffered.

This game had two game pieces, neither of which were easy to manipulate, and both of which had to be manipulated in order to score. It was simply *too hard* to build a "minimum competitive concept" bot, and I saw *lots* of teams suffering from this.
__________________
"Mmmmm, chain grease and aluminum shavings..."
"The breakfast of champions!"

Member, FRC Team 449: 2007-2010
Drive Mechanics Lead, FRC Team 449: 2009-2010
Alumnus/Technical Mentor, FRC Team 449: 2010-Present
Lead Technical Mentor, FRC Team 4464: 2012-2015
Technical Mentor, FRC Team 5830: 2015-2016
Reply With Quote