Quote:
Originally Posted by RoboticJoev
Well to start they need to make autonomous less important, this year and last year if you missed in auto the game was over and that is not fun for that alliance or anyone watching. Going into the finals of Einstein, it was obvious that Newton was going to use every tote. As soon as they got three cans in tbe first match it was all over. In the second match, there was an even split but Hopper did not get their auto so everyone knew it was over then as well.
I also feel like far too many things were left to the refs discretion this year. Refs need to make calls in regard to penalties but they should not get to decide what scores and what does not. At the end of the season I was left wondering so many things about what counts and what does not. Can I be touching the auton stack if I am not supporting it? Does the same apply to last second cans on stacks? What does fully supported even mean? Now the point is not that there are no objective answers to these questions but that refs can and have given me different answers.
Also transport configuration was a cool idea that was implemented so poorly that it sucked what little fun this game had to offer out before the match even began. Frank said at the drivers meeting at Champs that teams have 1 minute to setup as soon as they are allowed on the field. This is however 'just a guideline' and a ridiculous one at that. To be clear, our team used every second of that minute to just unfold our robot normally. Now add that 5 robots are moving around you along with a plethora of volunteer carrying stacks of totes around and you would be lucky if robots were ready after three minutes.
The tournament structure was awful, it just does not feel rewarding making it to the finals and losing. In all honesty it felt like a challenge more than a competition and I was pretty sure that the 'c' in frc is not for coopertition.
FIRST should realize they can keep it simple, there is no need to add unnecessary game pieces that no one wants and are worth far too many points (litter).
Finally, for the love of bot just let there be some defense. This game was so boring to watch, or should I say wait becuase all I did was wait for one side to mess up and then stop caring becuase the match was over if auton had not already decided that.
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I'm not going to say your many points of emphasis are based on a feeling of bias or not a feeling of bias. But I will add that the FIRST game-makers need to factor in a ratio system for point values (not saying they haven't). The potential for a large point value in autonomous should be considered important and it needs to be. I mean they are robots, robots should be programmed, hence their given name. But I feel it quite unnecessary to put important game changers (Recycling Cans) in the hands of autonomous. I will also agree with saying if a game is decided in the first 15 or so seconds then why compete? I mean a stack of six without a can is a measly 12 points to a stack of 6 with a can, regardless of litter. If one alliance has already grabbed an uneven amount of cans in their favor before tele-op begins the maximum point value for the opposing team would be 258 points. That 258 being a maxed out score for that alliance. Really good alliances would only score 204 if they really were good at trowing litter. So if you create a game designed like a see-saw you will find very uneven possibilities. With a point range of 204 you would be doomed during playoffs on the Einstein fields.
Although its purely speculation that a team could consistently snag all four cans off the step during autonomous, it raises the question if they had been able to do that they wouldn't be matched.
But this is all post season talk and the what-ifs about the spontaneous possibilities that could have happened during the Recycle Rush season.