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Re: 2015 Lessons Learned: The Positive
In the final analysis, maybe I'm in the minority, but I really liked this game a lot.
- Loved the engineering challenge, we literally had to brainstorm for 2-3 times as long as we normally do before we started prototyping.
- We had so many functions to build into our robot that many different groups of students designed their own mechanisms that were integrated into the robot.
- The split field meant very few difficult judgment calls for the refs.
- I like no defense because it means we can try out cool new drivetrains! Now we've had a 3-wheel kiwi drive on Einstein!
- I think the game designers balanced the can race vs the auto points and stack values very well. Even on Einstein, it wasn't *just* the fastest can grabbers that won, they had to put up big points too. We had a 250+ in match with only four cans for example.
- 8 teams on Einstein was really cool
- Average match score was excellent for ranking
- Excellent implementation of co-opertition!
- On Einstein we got to watch the matches without long speeches in between!
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