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Re: 2015 Lessons Learned: The Negative
Quote:
Originally Posted by Rachel Lim
- The game. If it's even accurate to call it that, since Recycle Rush was way more of a challenge than a game. Specifically:
*snip*
- Mecanum. We've done it once, and I hope we never do it again. It's confirmed what I thought, and much more. I never would have expected us to get sucked into the "mecanum trap*," but we did, and it wasn't fun. I'm looking forward to the return of defense so we won't do this again. That said, it was nice to see it well implemented by many teams.
* My name for the idea that omni-directional movement is important enough that spending time on a drivetrain that we've never tried before, and will spend a significant amount of time on, will help us in the end.
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Your teams design decision is not part of the game. FIRST didn't mandate the drive like in 2009, you really could have chosen anything.
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FIRST Team 3173 The IgKNIGHTers

"Where should we put the battery?"
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