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Re: 2015 Lessons Learned: The Negative
The autonomous part of the game was all or nothing. A few really good teams could get a tote stack or container set. But requiring all three teams to do the same thing to get auto points only works if there is only one possible thing to do. Having three possibilities makes it so there will almost never be three robots in a qualification match that do the same thing. We wasted too much time on auto before figuring this out.
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