Quote:
Originally Posted by cmrnpizzo14
I actually didn't hate this game!
PROS:
1.) Promoted interesting designs! Less robot constraints this year encouraged innovation and a fewer percentage of teams that simply went with a robot in three days design!
2.) Different design challenge than the shooter games that we have had! I honestly got tired of throwing things.
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Agree !
The engineering challenge of this game really helped many teams focus on offense. Many teams build a defense robot and never take the time to add more features to their robot. Recycle rush was the 1st game that challenged these teams to go beyond defense.