Quote:
Originally Posted by BigJ
The cost to benefit ratio of any "cheesecake" for a game task that isn't "Do this or lose by default" (read: can race) is probably not good enough.
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Cheesecaking occurs when there is a gap between the necessary contribution of a third robot and the actual ability of the pool of possible third robots. The difference in this year's game is that each alliance needed a significant contribution from the third robot beyond having a basic drivetrain. I don't know if anyone sees that as "bad game design".
It's interesting to me that the World Champions in general never needed to rely on a cheesecaked robot (I believe that's true). They just had an incredible steal of a third robot (1671).
How I interpret comments such as "it's the games fault" is that the game is at fault for making a game where you need three good robots to succeed, and that making a "good" robot is an actual engineering challenge. Or that one such robot could be engineered within the witholding allowance.