Quote:
Originally Posted by George Nishimura
...The difference in this year's game is that each alliance needed a significant contribution from the third robot beyond having a basic drivetrain. ...
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That "significant contribution", at least for some number of elimination alliances was:
- Absolutely required to not just lose in a match where all center cans would be taken by an opponent otherwise
- A small enough portion of the match that a vast majority of teams had better things to be working on to attempt to seed highly and contribute points in qualification rounds
- difficult enough to do on a competitive level that very few capable robots would be left for deep 3rd/4th picks
- Easily capable of being small enough, light enough, and autonomously operated (by necessity) to bolt onto an alliance partner's robot
Only the 4th point there is not a fault of the game design of Recycle Rush, in my opinion.