Quote:
Originally Posted by George Nishimura
It's interesting to me that the World Champions in general never needed to rely on a cheesecaked robot (I believe that's true). They just had an incredible steal of a third robot (1671).
How I interpret comments such as "it's the games fault" is that the game is at fault for making a game where you need three good robots to succeed, and that making a "good" robot is an actual engineering challenge. Or that one such robot could be engineered within the witholding allowance.
|
It's the game's fault that it was even a viable strategy to play with two robots. Its also the game's fault that they needed a third robot with a very specific attribute (sub-0.5s can grabber) which could be relatively easily attached to another robot (as we saw).
You make a good point about the world champs... so its definitely not an instant win button that all teams are going to use from now on. I really think this game encouraged this type of strategy by its nature. The parts we've seen added in the past have been largely passive and defense oriented. I never saw many complaints in that area.