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Re: Do we want another game without defense?
What makes a game boring? The rules or the gameplay? I think if someone explained to me how basketball is played, I would think that it was shallow and boring, but the players do some incredible things to make it not boring and fun to watch. I found, naturally, that the more creative and effective the machines on the field were, the more fun it was to watch due to the focus being on how effective the offense was and not, like previous years, overcoming defense as well. The "typical" style of FRC game makes the game more exciting for a wider range of random robots during qualifications, but I'd be shocked to hear anyone say that the playoffs this year were any less exciting than years past.
In a way 2008 was similar to this game. Limited defense, less room to maneuver, and limited alliance interaction. I think games like this are refreshing every few years. I prefer games that resemble offesnive/defensive-style play, but I absolutely don't think "olympic trial-style" play should be eliminated from the FRC vocabulary.
It's all about keeping it fresh which the GDC has been doing for many, many years and my hat's off to them.
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