View Single Post
  #88   Spotlight this post!  
Unread 27-04-2015, 20:47
Abhishek R Abhishek R is offline
Registered User
FRC #0624
Team Role: Alumni
 
Join Date: Mar 2013
Rookie Year: 2012
Location: Texas
Posts: 891
Abhishek R has a reputation beyond reputeAbhishek R has a reputation beyond reputeAbhishek R has a reputation beyond reputeAbhishek R has a reputation beyond reputeAbhishek R has a reputation beyond reputeAbhishek R has a reputation beyond reputeAbhishek R has a reputation beyond reputeAbhishek R has a reputation beyond reputeAbhishek R has a reputation beyond reputeAbhishek R has a reputation beyond reputeAbhishek R has a reputation beyond repute
Re: The cheesecake runaway

I think the reasoning behind cheesecake is extremely simple.

If you want to win, you need those cans off the step, or you are virtually guaranteed a loss.

If you want those cans off the step, you need to be faster to them than your opponent.

If the available teams to your alliance during your draft are not capable of grabbing the cans faster than the opposing alliance, you will not win (assuming they have the necessary stacking power).

You now have two choices:

1. Go with a slower or no can grabber, resulting in a lack of crucial game pieces, in turn, a loss.

2. "Cheesecake" a team with a faster mechanism, ensuring your competitiveness.

This is a direct result of the game design, so I'm not sure what people were really expecting. If you wanted to win, and there were no teams with quick canburglars available or left in the draft, you either cheesecaked or lost. It's a chokehold that several teams saw from Kickoff, and we are now seeing the results.
__________________
2012 - 2015 : 624 CRyptonite
Team Website
Reply With Quote