View Single Post
  #4   Spotlight this post!  
Unread 28-04-2015, 01:13
Connor Mulkey's Avatar
Connor Mulkey Connor Mulkey is offline
Mechanical Engineering- UT Austin
FRC #0148 (Robowranglers)
Team Role: Alumni
 
Join Date: Feb 2010
Rookie Year: 2010
Location: Austin, TX
Posts: 20
Connor Mulkey has a reputation beyond reputeConnor Mulkey has a reputation beyond reputeConnor Mulkey has a reputation beyond reputeConnor Mulkey has a reputation beyond reputeConnor Mulkey has a reputation beyond reputeConnor Mulkey has a reputation beyond reputeConnor Mulkey has a reputation beyond reputeConnor Mulkey has a reputation beyond reputeConnor Mulkey has a reputation beyond reputeConnor Mulkey has a reputation beyond reputeConnor Mulkey has a reputation beyond repute
Re: What's the most interesting thing about your team that's not on the Internet... Y

Something about 148 that might be of interest is what time the team shows up to the dome in the morning at championship. Too bad that'll never be on the internet. All kidding aside, I'll list a few things with the hope that at least one of them is interesting and also can't be found anywhere on the internet:

1. 148 will play Extreme Robowrangler Dodgeball after build meetings every now and then. The team uses the foam balls from 2006's Aim High and a few of the small green balls from VEX's Clean Sweep game (which we call peas). The larger balls aren't much more than a distraction, while the best throwers go for the kill shot with the peas. Extreme rules are introduced for some periods of time, such as landing a headshot on your opponent allowing the knocked out members of your team to reenter the field. Things get pretty intense when balls are flying and people are diving and rolling on the ground to dodge them.
2. The goal every year is to win the world championship. Once the competition season gets started and robots around the world are revealed, the robot modifications and strategy adjustments to respond to these newly revealed robots happen quickly and constantly. One of the ways we go about doing this is by giving ourselves the same scenario every year- how do we beat the Simbots on Einstein? Are we capable of beating them as our robot stands now? If not, what can we change to give ourselves the best chance? (Big thanks to all of our friends on 1114. You set the bar so high, so we have our work cut out for us every year. You make for great motivation. Love you guys.)
3. I'm going to have some fun and pick on JVN a bit. He's not too fond of an excessive use of sensors. His aversion to them at times was almost comical. If a problem could be solved mechanically in a way that wouldn't need a sensor to function properly, that's the way it was done. I can't argue with the results of his design philosophy though. The team has been able to build some amazingly simple but incredibly effective robots under his guidance. On a side note, I love how our robots often seem to contrast with those of our buddies down in League City. The complexity of 118's designs can be astounding, and I enjoy seeing how the two different approaches find success on the field. (The Robonauts are one of the other big motivators for our team. Both of our teams are so competitive, and being able to battle it out at a regional or two with them every year is a great way to test how prepared we are for the championship.)

Last edited by Connor Mulkey : 28-04-2015 at 03:29.
Reply With Quote